Monday 14 December 2015

OB Podcast 11.5: Dibdib Dobdob


People of thine internet, hear ye hear ye! Team OB haveth delivered to their promise from ye olde episode 11, and unveil today their 11.5ieth episode!

What can your mind expect to be invaded with this time around? Scouts, scouts and more scouts! We will discuss the best way to assemble a pop-up tent, how to make a fire with only a box of matches and 17 fire lighters, and the difficulties of gathering edible food from an Aldi.

Hah, no, of course not; we don't know anything camping. Nope, you will instead be listening to us discuss the finer points of the Scout choices within Dropzone, ranging from 'which are the better units?' all the way too 'why should I take a squad?'!




All sounds effects used in the Orbital Bombardment Podcast are from http://www.freesfx.co.uk

8 comments:

  1. What about Gun Technicals using a Kraken? I have had mine on several instances now wipe an entire field of enemy light dropships before the enemy could kill them all. Move and fire of 9", a 12" range, and the Kraken make them excellent assassins. Especially against Shaltari. Hindering their troop transports is paramount.

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    1. That's a good shout. The usefulness of 6 separate shots and a bit of lucky dice can be devastating. It's the low E value that puts me off. I would rather the were E6 and hit on a 3+ with 1 shot

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  2. Good little one, just short enough for a small sleep from the little one.

    Cheers, Thunder

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  3. I like the idea of Janus, wish they were a little cheaper, and a pretty big disadvantage is their firing arc. At the same time I think limited firing arcs are a currently underutilized aspect of the game, as it seems most units have 360° or 270° firing arcs. Reduced firing arcs allow more tactical decision making.

    I was hoping we would get some Janus variants as I like the models, it would be cool to have a Flame varient, and an AT variant.

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  4. Great pod cast as always.
    I agree with CD about the firing arc on the Janus. Too easy to get around the front.
    FM

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  5. @Mike: What are you playing at, lad? I use my Freeriders primarily to spot for my Cyclones, which are my main AT. That and extending SoI. The sticky mines are secondary, especially since they've been dropped to E9. But as spotters for the Cyclones, the Freeriders are essential. (Maybe that's because I like to take two squads of two Cyclones, and so they need to get closer for their Barrage shot, which means they need to hide behind buildings and take advantage of it being IF...)

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    1. Well it seems that you will be putting a direct replacement in. Scout ATV's will do the job far better and give you some shut-down ability.

      Have you tried playing Free-Riders aggressively? and with multiple squads?

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    2. Oh, yes, I play them aggressively, don't get me wrong. But I can't rely on E9 taking out A10 units, or hitting skimmers with Acc 3+. I push them forward very aggressively so that they can spot the AA armor, Ferrums, Ocelots and other drive in units hiding behind buildings or just plain out of sight unless I can get on a lateral street and spot them. They also contribute to the AT effort, but my Cyclones are my primary tools... I just don't spam Freeriders like Joe does (although I could, I've got enough of them...).

      I'm not too keen on the Scout ATVs at the moment, just because I don't like the idea of them being used against me. I know that that's not realistic in an All-Comers tournament environment, but I also don't have the funds to pick up the models at the moment, and I'm not ready to start working on my Resistance again yet. I'm going to keep an eye on the forum, and you guys, to see how others are faring with the Scout ATVs, but I'm not sure I'll replace all my Freeriders (or any squads of them) with the Scout ATVs just yet...

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